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		<title><![CDATA[MuOnline Forums - All Forums]]></title>
		<link>/</link>
		<description><![CDATA[MuOnline Forums - ]]></description>
		<pubDate>Fri, 03 Apr 2026 20:33:38 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Christmas 2025]]></title>
			<link>/showthread.php?tid=34</link>
			<pubDate>Tue, 23 Dec 2025 13:05:33 +0000</pubDate>
			<dc:creator><![CDATA[<a href="/member.php?action=profile&uid=11">STAFF</a>]]></dc:creator>
			<guid isPermaLink="false">/showthread.php?tid=34</guid>
			<description><![CDATA[🎄 Noslēdzošais Ziemassvētku gaidīšanas events ir klāt!<br />
<br />
🌀 Senais likteņa rats atkal ir sācis griezties…<br />
Ziemassvētku gaidīšanas noslēgumā tas apstāsies pie izredzētajiem.<br />
<br />
📌 Eventa norise<br />
<br />
🕗 20:00<br />
<br />
Tiek piefiksēti visi online esošie personāži<br />
<br />
Visi spēlētāji tiek pievienoti Wheel of Names izlozei<br />
<br />
🕘 21:00<br />
<br />
Startējam TikTok LIVE kanālā MuOnlineLV <a href="https://www.tiktok.com/@muonlinelv" target="_blank" rel="noopener" class="mycode_url">https://www.tiktok.com/@muonlinelv</a><br />
<br />
Notiek virtuālā izloze ar balvām:<br />
<br />
💰 WC<br />
<br />
💎 GP<br />
<br />
❤️ HP<br />
<br />
🎁 Itemi<br />
<br />
🎯 Balvu saņemšana<br />
<br />
Pēc katras izlozes global chat (/ads) tiek paziņots uzvarētāja personāža vārds<br />
<br />
Uzvarētājam ir 90 sekundes, lai ierastos pie STAFF — izlozes vadītāja<br />
<br />
Ja uzvarētājs neierodas noteiktajā laikā, balva tiek izlozēta no jauna<br />
<br />
✨ Esi online. Esi gatavs. Varbūt tieši tavs vārds būs nākamais, pie kura apstāsies rats.<br />
<br />
<br />
🎄 The final Christmas waiting event is here!<br />
<br />
🌀 The ancient wheel of fate has started spinning again…<br />
At the end of the Christmas waiting, it will stop at the chosen ones.<br />
<br />
📌 Event schedule<br />
<br />
🕗 20:00<br />
<br />
All online characters are recorded<br />
<br />
All players are added to the Wheel of Names draw<br />
<br />
🕘 21:00<br />
<br />
We start TikTok LIVE on the MuOnlineLV channel <a href="https://www.tiktok.com/@muonlinelv" target="_blank" rel="noopener" class="mycode_url">https://www.tiktok.com/@muonlinelv</a><br />
<br />
A virtual draw with prizes is taking place:<br />
<br />
💰 WC<br />
<br />
💎 GP<br />
<br />
❤️ HP<br />
<br />
🎁 Items<br />
<br />
🎯 Receiving prizes<br />
<br />
After each draw, the name of the winning character is announced in the global chat (/ads)<br />
<br />
The winner has 90 seconds to come to STAFF — the draw leader<br />
<br />
If the winner does not arrive at the appointed time, the prize will be drawn again<br />
<br />
✨ Be online. Be ready. Maybe your name will be the next one the wheel stops at.]]></description>
			<content:encoded><![CDATA[🎄 Noslēdzošais Ziemassvētku gaidīšanas events ir klāt!<br />
<br />
🌀 Senais likteņa rats atkal ir sācis griezties…<br />
Ziemassvētku gaidīšanas noslēgumā tas apstāsies pie izredzētajiem.<br />
<br />
📌 Eventa norise<br />
<br />
🕗 20:00<br />
<br />
Tiek piefiksēti visi online esošie personāži<br />
<br />
Visi spēlētāji tiek pievienoti Wheel of Names izlozei<br />
<br />
🕘 21:00<br />
<br />
Startējam TikTok LIVE kanālā MuOnlineLV <a href="https://www.tiktok.com/@muonlinelv" target="_blank" rel="noopener" class="mycode_url">https://www.tiktok.com/@muonlinelv</a><br />
<br />
Notiek virtuālā izloze ar balvām:<br />
<br />
💰 WC<br />
<br />
💎 GP<br />
<br />
❤️ HP<br />
<br />
🎁 Itemi<br />
<br />
🎯 Balvu saņemšana<br />
<br />
Pēc katras izlozes global chat (/ads) tiek paziņots uzvarētāja personāža vārds<br />
<br />
Uzvarētājam ir 90 sekundes, lai ierastos pie STAFF — izlozes vadītāja<br />
<br />
Ja uzvarētājs neierodas noteiktajā laikā, balva tiek izlozēta no jauna<br />
<br />
✨ Esi online. Esi gatavs. Varbūt tieši tavs vārds būs nākamais, pie kura apstāsies rats.<br />
<br />
<br />
🎄 The final Christmas waiting event is here!<br />
<br />
🌀 The ancient wheel of fate has started spinning again…<br />
At the end of the Christmas waiting, it will stop at the chosen ones.<br />
<br />
📌 Event schedule<br />
<br />
🕗 20:00<br />
<br />
All online characters are recorded<br />
<br />
All players are added to the Wheel of Names draw<br />
<br />
🕘 21:00<br />
<br />
We start TikTok LIVE on the MuOnlineLV channel <a href="https://www.tiktok.com/@muonlinelv" target="_blank" rel="noopener" class="mycode_url">https://www.tiktok.com/@muonlinelv</a><br />
<br />
A virtual draw with prizes is taking place:<br />
<br />
💰 WC<br />
<br />
💎 GP<br />
<br />
❤️ HP<br />
<br />
🎁 Items<br />
<br />
🎯 Receiving prizes<br />
<br />
After each draw, the name of the winning character is announced in the global chat (/ads)<br />
<br />
The winner has 90 seconds to come to STAFF — the draw leader<br />
<br />
If the winner does not arrive at the appointed time, the prize will be drawn again<br />
<br />
✨ Be online. Be ready. Maybe your name will be the next one the wheel stops at.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Halloween Event: Pumpkin of Luck]]></title>
			<link>/showthread.php?tid=31</link>
			<pubDate>Fri, 31 Oct 2025 14:41:46 +0000</pubDate>
			<dc:creator><![CDATA[<a href="/member.php?action=profile&uid=4">Wizzy</a>]]></dc:creator>
			<guid isPermaLink="false">/showthread.php?tid=31</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">🎃 Halloween Event: Pumpkin of Luck (Ends Nov 7, 00:00 server time)</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">What’s happening?</span><br />
Monsters across <span style="font-weight: bold;" class="mycode_b">all maps</span> can drop <span style="font-weight: bold;" class="mycode_b">Pumpkin of Luck</span>. Open them for classic Halloween goodies and a chance at seasonal tickets with unique rewards.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">🎁 Drops (classic WZ set)</span><ul class="mycode_list"><li>Jack O’Lantern <span style="font-weight: bold;" class="mycode_b">Blessings</span><br />
</li>
<li>Jack O’Lantern <span style="font-weight: bold;" class="mycode_b">Wrath</span><br />
</li>
<li>Jack O’Lantern <span style="font-weight: bold;" class="mycode_b">Cry</span><br />
</li>
<li>Jack O’Lantern <span style="font-weight: bold;" class="mycode_b">Food</span><br />
</li>
<li>Jack O’Lantern <span style="font-weight: bold;" class="mycode_b">Drink</span><br />
</li>
<li>Jack O’Lantern <span style="font-weight: bold;" class="mycode_b">Ring</span><br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">🌀 Special Ticket Chain</span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Wheel No3 Ticket</span> — spin for unique seasonal rewards<br />
</li>
<li>Top prize from No3: <span style="font-weight: bold;" class="mycode_b">Wheel No4 Ticket</span> (even better rewards)<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Where &amp; When</span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Maps:</span> All maps<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Ends:</span> Nov 7, 00:00 (server time)<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Tips</span><ul class="mycode_list"><li>Farm fast, stack pumpkins, and chase Wheel upgrades.<br />
</li>
<li>Best results in active party spots; don’t forget inventory space.<br />
</li>
</ul>
<br />
Happy hunting and good luck! 🕯️🗡️]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">🎃 Halloween Event: Pumpkin of Luck (Ends Nov 7, 00:00 server time)</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">What’s happening?</span><br />
Monsters across <span style="font-weight: bold;" class="mycode_b">all maps</span> can drop <span style="font-weight: bold;" class="mycode_b">Pumpkin of Luck</span>. Open them for classic Halloween goodies and a chance at seasonal tickets with unique rewards.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">🎁 Drops (classic WZ set)</span><ul class="mycode_list"><li>Jack O’Lantern <span style="font-weight: bold;" class="mycode_b">Blessings</span><br />
</li>
<li>Jack O’Lantern <span style="font-weight: bold;" class="mycode_b">Wrath</span><br />
</li>
<li>Jack O’Lantern <span style="font-weight: bold;" class="mycode_b">Cry</span><br />
</li>
<li>Jack O’Lantern <span style="font-weight: bold;" class="mycode_b">Food</span><br />
</li>
<li>Jack O’Lantern <span style="font-weight: bold;" class="mycode_b">Drink</span><br />
</li>
<li>Jack O’Lantern <span style="font-weight: bold;" class="mycode_b">Ring</span><br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">🌀 Special Ticket Chain</span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Wheel No3 Ticket</span> — spin for unique seasonal rewards<br />
</li>
<li>Top prize from No3: <span style="font-weight: bold;" class="mycode_b">Wheel No4 Ticket</span> (even better rewards)<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Where &amp; When</span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Maps:</span> All maps<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Ends:</span> Nov 7, 00:00 (server time)<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Tips</span><ul class="mycode_list"><li>Farm fast, stack pumpkins, and chase Wheel upgrades.<br />
</li>
<li>Best results in active party spots; don’t forget inventory space.<br />
</li>
</ul>
<br />
Happy hunting and good luck! 🕯️🗡️]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Buy] Guidelines]]></title>
			<link>/showthread.php?tid=30</link>
			<pubDate>Sun, 26 Oct 2025 03:08:07 +0000</pubDate>
			<dc:creator><![CDATA[<a href="/member.php?action=profile&uid=13">Lincoln</a>]]></dc:creator>
			<guid isPermaLink="false">/showthread.php?tid=30</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFD700;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Buy Guidelines</span></span></span><br />
<br />
Greetings, players!  <br />
This section is made for players who are looking to <span style="font-weight: bold;" class="mycode_b">buy items</span> from others.  <br />
Please use the format below when creating your <span style="font-weight: bold;" class="mycode_b">Buy Thread</span> to keep the marketplace organized and clear.  <br />
<br />
---<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFD700;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Buy Post Template</span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Your in-game nickname:</span>  <br />
<span style="font-style: italic;" class="mycode_i">(The character name you use in-game – e.g., Lincoln)</span>  <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Item(s) you want to buy:</span>  <br />
<span style="font-style: italic;" class="mycode_i">(List the items, sets, or specific options you are looking for)</span>  <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Offered price / Expected price:</span>  <br />
<span style="font-style: italic;" class="mycode_i">(Specify your offer or budget range for the item)</span>  <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Your Discord:</span>  <br />
<span style="font-style: italic;" class="mycode_i">(Used for communication and deal confirmation)</span>  <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Additional comments:</span>  <br />
<span style="font-style: italic;" class="mycode_i">(Any extra information, requirements, or personal note)</span>  <br />
<br />
---<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FF6347;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Trading Rules</span></span></span><br />
- Be respectful when negotiating deals.  <br />
- Always verify items before finalizing a trade.  <br />
- Fake offers or misleading information will result in punishment.  <br />
- Clear communication builds trust and avoids confusion.  <br />
<br />
---<br />
<br />
<span style="color: #32CD32;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Thank you for supporting fair trading in Mu.LV Marketplace!</span></span><br />
Happy shopping and good luck finding your items!]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFD700;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Buy Guidelines</span></span></span><br />
<br />
Greetings, players!  <br />
This section is made for players who are looking to <span style="font-weight: bold;" class="mycode_b">buy items</span> from others.  <br />
Please use the format below when creating your <span style="font-weight: bold;" class="mycode_b">Buy Thread</span> to keep the marketplace organized and clear.  <br />
<br />
---<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFD700;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Buy Post Template</span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Your in-game nickname:</span>  <br />
<span style="font-style: italic;" class="mycode_i">(The character name you use in-game – e.g., Lincoln)</span>  <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Item(s) you want to buy:</span>  <br />
<span style="font-style: italic;" class="mycode_i">(List the items, sets, or specific options you are looking for)</span>  <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Offered price / Expected price:</span>  <br />
<span style="font-style: italic;" class="mycode_i">(Specify your offer or budget range for the item)</span>  <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Your Discord:</span>  <br />
<span style="font-style: italic;" class="mycode_i">(Used for communication and deal confirmation)</span>  <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Additional comments:</span>  <br />
<span style="font-style: italic;" class="mycode_i">(Any extra information, requirements, or personal note)</span>  <br />
<br />
---<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FF6347;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Trading Rules</span></span></span><br />
- Be respectful when negotiating deals.  <br />
- Always verify items before finalizing a trade.  <br />
- Fake offers or misleading information will result in punishment.  <br />
- Clear communication builds trust and avoids confusion.  <br />
<br />
---<br />
<br />
<span style="color: #32CD32;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Thank you for supporting fair trading in Mu.LV Marketplace!</span></span><br />
Happy shopping and good luck finding your items!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Sell] Guidelines]]></title>
			<link>/showthread.php?tid=29</link>
			<pubDate>Sun, 26 Oct 2025 03:04:03 +0000</pubDate>
			<dc:creator><![CDATA[<a href="/member.php?action=profile&uid=13">Lincoln</a>]]></dc:creator>
			<guid isPermaLink="false">/showthread.php?tid=29</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFD700;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"> Sell Guidelines</span></span></span><br />
<br />
Greetings, players!  <br />
This section is made for trading and selling your in-game items safely and clearly.  <br />
Please make sure to follow the format below when creating your <span style="font-weight: bold;" class="mycode_b">Sell Thread</span>.  <br />
Posts that do not follow the format may be removed without notice.<br />
<br />
---<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFD700;" class="mycode_color"><span style="font-size: large;" class="mycode_size"> Sell Post Template</span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Your in-game nickname:</span>  <br />
<span style="font-style: italic;" class="mycode_i">(The character name you use in-game – e.g., Lincoln)</span>  <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Item(s) you are selling:</span>  <br />
<span style="font-style: italic;" class="mycode_i">(List the items or sets you want to sell – include details like level, options, etc.)</span>  <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Expected price:</span>  <br />
<span style="font-style: italic;" class="mycode_i">(Specify your desired amount or write “Offer” if you are open to negotiations)</span>  <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Your Discord:</span>  <br />
<span style="font-style: italic;" class="mycode_i">(Used for contact and deal confirmation)</span>  <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Additional comments:</span>  <br />
<span style="font-style: italic;" class="mycode_i">(Any extra information or notes for buyers)</span>  <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Screenshot of the item(s):</span>  <br />
<span style="font-style: italic;" class="mycode_i">(Optional, but recommended for transparency – upload image proof of your items)</span>  <br />
<br />
---<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FF6347;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Trading Rules</span></span></span><br />
- All trades and negotiations must remain respectful.  <br />
- Always verify items and players before confirming a trade.  <br />
- Fake offers, scamming, or false information will result in punishment.  <br />
- Providing screenshots increases trust and transparency.  <br />
<br />
---<br />
<br />
<span style="color: #32CD32;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Thank you for keeping the Mu.LV Marketplace fair and safe!</span></span><br />
Good luck with your trades!]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFD700;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"> Sell Guidelines</span></span></span><br />
<br />
Greetings, players!  <br />
This section is made for trading and selling your in-game items safely and clearly.  <br />
Please make sure to follow the format below when creating your <span style="font-weight: bold;" class="mycode_b">Sell Thread</span>.  <br />
Posts that do not follow the format may be removed without notice.<br />
<br />
---<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFD700;" class="mycode_color"><span style="font-size: large;" class="mycode_size"> Sell Post Template</span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Your in-game nickname:</span>  <br />
<span style="font-style: italic;" class="mycode_i">(The character name you use in-game – e.g., Lincoln)</span>  <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Item(s) you are selling:</span>  <br />
<span style="font-style: italic;" class="mycode_i">(List the items or sets you want to sell – include details like level, options, etc.)</span>  <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Expected price:</span>  <br />
<span style="font-style: italic;" class="mycode_i">(Specify your desired amount or write “Offer” if you are open to negotiations)</span>  <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Your Discord:</span>  <br />
<span style="font-style: italic;" class="mycode_i">(Used for contact and deal confirmation)</span>  <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Additional comments:</span>  <br />
<span style="font-style: italic;" class="mycode_i">(Any extra information or notes for buyers)</span>  <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Screenshot of the item(s):</span>  <br />
<span style="font-style: italic;" class="mycode_i">(Optional, but recommended for transparency – upload image proof of your items)</span>  <br />
<br />
---<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FF6347;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Trading Rules</span></span></span><br />
- All trades and negotiations must remain respectful.  <br />
- Always verify items and players before confirming a trade.  <br />
- Fake offers, scamming, or false information will result in punishment.  <br />
- Providing screenshots increases trust and transparency.  <br />
<br />
---<br />
<br />
<span style="color: #32CD32;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Thank you for keeping the Mu.LV Marketplace fair and safe!</span></span><br />
Good luck with your trades!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Ban Appeal] Guidelines.]]></title>
			<link>/showthread.php?tid=21</link>
			<pubDate>Sat, 25 Oct 2025 15:14:17 +0000</pubDate>
			<dc:creator><![CDATA[<a href="/member.php?action=profile&uid=13">Lincoln</a>]]></dc:creator>
			<guid isPermaLink="false">/showthread.php?tid=21</guid>
			<description><![CDATA[<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #FFD700;" class="mycode_color">Ban Appeal - Guidelines</span></span></span><br />
<br />
If you believe your ban was a mistake or wish to request an unban, please follow the format below when creating your Ban Appeal.  <br />
Incomplete or unclear appeals will not be reviewed, so make sure all required details are included.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #00BFFF;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">Ban Appeal Format:</span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">1. Type of Ban:</span>  <br />
<span style="font-style: italic;" class="mycode_i">(Select one of the following options: Chat / Character / Account)</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">2. Character Name:</span>  <br />
<span style="font-style: italic;" class="mycode_i">(Only if the ban is Chat or Character related.)</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">3. Duration of Ban:</span>  <br />
<span style="font-style: italic;" class="mycode_i">(Specify how long the ban is active – temporary or permanent.)</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">4. Reason for Ban:</span>  <br />
<span style="font-style: italic;" class="mycode_i">(State the reason shown or told for the ban.)</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">5. Player’s Explanation and Appeal:</span>  <br />
<span style="font-style: italic;" class="mycode_i">(Describe the situation from your perspective and explain why you believe the ban should be lifted.)</span><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #32CD32;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">Additional Tips:</span></span></span><br />
• Be respectful and honest in your explanation.  <br />
• Do not create multiple appeals for the same ban.  <br />
• Providing proof (screenshots, chat logs, etc.) will help staff review your case faster.  <br />
• Appeals made without proper information may be ignored.<br />
<br />
<span style="color: #FFD700;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Thank you for keeping MU.LV a fair and respectful community! <img src="/images/smilies/heart.png" alt="Heart" title="Heart" class="smilie smilie_16" /></span></span>]]></description>
			<content:encoded><![CDATA[<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #FFD700;" class="mycode_color">Ban Appeal - Guidelines</span></span></span><br />
<br />
If you believe your ban was a mistake or wish to request an unban, please follow the format below when creating your Ban Appeal.  <br />
Incomplete or unclear appeals will not be reviewed, so make sure all required details are included.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #00BFFF;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">Ban Appeal Format:</span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">1. Type of Ban:</span>  <br />
<span style="font-style: italic;" class="mycode_i">(Select one of the following options: Chat / Character / Account)</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">2. Character Name:</span>  <br />
<span style="font-style: italic;" class="mycode_i">(Only if the ban is Chat or Character related.)</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">3. Duration of Ban:</span>  <br />
<span style="font-style: italic;" class="mycode_i">(Specify how long the ban is active – temporary or permanent.)</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">4. Reason for Ban:</span>  <br />
<span style="font-style: italic;" class="mycode_i">(State the reason shown or told for the ban.)</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">5. Player’s Explanation and Appeal:</span>  <br />
<span style="font-style: italic;" class="mycode_i">(Describe the situation from your perspective and explain why you believe the ban should be lifted.)</span><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #32CD32;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">Additional Tips:</span></span></span><br />
• Be respectful and honest in your explanation.  <br />
• Do not create multiple appeals for the same ban.  <br />
• Providing proof (screenshots, chat logs, etc.) will help staff review your case faster.  <br />
• Appeals made without proper information may be ignored.<br />
<br />
<span style="color: #FFD700;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Thank you for keeping MU.LV a fair and respectful community! <img src="/images/smilies/heart.png" alt="Heart" title="Heart" class="smilie smilie_16" /></span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MU – STAGE 2 Update Preview]]></title>
			<link>/showthread.php?tid=16</link>
			<pubDate>Tue, 21 Oct 2025 06:46:56 +0000</pubDate>
			<dc:creator><![CDATA[<a href="/member.php?action=profile&uid=4">Wizzy</a>]]></dc:creator>
			<guid isPermaLink="false">/showthread.php?tid=16</guid>
			<description><![CDATA[<span style="font-family: Arial, sans-serif;" class="mycode_font">After the success of </span><span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial, sans-serif;" class="mycode_font">STAGE 1</span></span><span style="font-family: Arial, sans-serif;" class="mycode_font">, which improved server speed, responsiveness, and reduced lag, we’re excited to announce </span><span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial, sans-serif;" class="mycode_font">STAGE 2</span></span><span style="font-family: Arial, sans-serif;" class="mycode_font">. This stage focuses on combat balance, skill performance, and fair gameplay for all players.</span><br />
<span style="font-family: Roboto;" class="mycode_font"><span style="font-family: Roboto;" class="mycode_font">Game server services</span></span><br />
<br />
<div style="text-align: left;" class="mycode_align">⚔️ Combat &amp; Skills Enhancements</div><ul class="mycode_list"><li><span style="font-family: Arial, sans-serif;" class="mycode_font">⚡ <span style="font-weight: bold;" class="mycode_b">Attack Speed &amp; Responsiveness</span> – Each class now has smoother, more predictable attack speeds. Automatic attack mode adjusts naturally with agility, making combat fluid and skillful.</span><br />
</li>
<li><span style="font-family: Arial, sans-serif;" class="mycode_font">🎯 <span style="font-weight: bold;" class="mycode_b">Max Attack Speed Caps</span> – Limits are applied to prevent unfair advantage, ensuring fast, fair, and exciting fights for all classes.</span><br />
</li>
<li><span style="font-family: Arial, sans-serif;" class="mycode_font">🛡️ <span style="font-weight: bold;" class="mycode_b">Defense Balance</span> – Defensive abilities now scale fairly in both PvM and PvP. Strategic choices and character stats are more meaningful than ever.</span><br />
</li>
<li><span style="font-family: Arial, sans-serif;" class="mycode_font">⚔️ <span style="font-weight: bold;" class="mycode_b">Attack Success</span> – Hitting your opponent now depends more on skill and character build. Balanced hit chances create fair and competitive combat.</span><br />
</li>
<li><span style="font-family: Arial, sans-serif;" class="mycode_font">🗡️ <span style="font-weight: bold;" class="mycode_b">Physical Damage</span> – Base physical attacks are harmonized. Melee, ranged, and hybrid classes now feel impactful without overpowering the battlefield.</span><br />
</li>
<li><span style="font-family: Arial, sans-serif;" class="mycode_font">✨ <span style="font-weight: bold;" class="mycode_b">Magic Damage</span> – Spellcasters gain consistent, predictable damage output. Energy-based skills are now fully meaningful at all levels.</span><br />
</li>
<li><span style="font-family: Arial, sans-serif;" class="mycode_font">🐦 <span style="font-weight: bold;" class="mycode_b">Dark Spirit &amp; Pets</span> – Companion attacks, including Dark Spirit, are now balanced for damage, attack speed, and reliability.</span><br />
</li>
<li><span style="font-family: Arial, sans-serif;" class="mycode_font">🔥 <span style="font-weight: bold;" class="mycode_b">Special Skills</span> – High-level skills like Dark Lord’s Plasma Storm have been refined to feel powerful while remaining balanced.</span><br />
</li>
<li><span style="font-family: Arial, sans-serif;" class="mycode_font">🧩 <span style="font-weight: bold;" class="mycode_b">Combos &amp; Multi-Hit Skills</span> – Combo attacks retain their classic impact while ensuring fairness across PvM and PvP.</span><br />
</li>
</ul>
<div style="text-align: left;" class="mycode_align">💠 Character Stats &amp; Growth</div><ul class="mycode_list"><li>❤️ Life G<span style="font-family: Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">rowth</span> – HP per level is consistent, providing balanced survivability for all classes.</span><br />
</li>
<li><span style="font-family: Arial, sans-serif;" class="mycode_font">🔵 <span style="font-weight: bold;" class="mycode_b">Mana Growth</span> – Mana scales properly with level, keeping spellcasters effective at every stage.</span><br />
</li>
<li><span style="font-family: Arial, sans-serif;" class="mycode_font">💪 <span style="font-weight: bold;" class="mycode_b">Vitality Impact</span> – Vitality now provides meaningful HP gains, making tank builds more strategic.</span><br />
</li>
<li><span style="font-family: Arial, sans-serif;" class="mycode_font">✨ <span style="font-weight: bold;" class="mycode_b">Energy Impact</span> – Energy increases mana in a meaningful way, enhancing magic-based strategies.</span><br />
</li>
<li><span style="font-family: Arial, sans-serif;" class="mycode_font">ℹ️ <span style="font-weight: bold;" class="mycode_b">Base Stats &amp; Core Life/Mana</span> – Core attributes remain familiar and consistent, preserving your character’s original identity.</span><br />
</li>
</ul>
<div style="text-align: left;" class="mycode_align">🎯 Why These Changes Matter</div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Arial, sans-serif;" class="mycode_font">With STAGE 2, every fight feels more skill-based, stats feel impactful, and combat strategies are rewarded. Players will notice:</span></div><ul class="mycode_list"><li><span style="font-family: Arial, sans-serif;" class="mycode_font">Smoother combat with predictable attack speeds</span><br />
</li>
<li><span style="font-family: Arial, sans-serif;" class="mycode_font">Fairer outcomes in PvM and PvP</span><br />
</li>
<li><span style="font-family: Arial, sans-serif;" class="mycode_font">Meaningful choices for character development and stat allocation</span><br />
</li>
<li><span style="font-family: Arial, sans-serif;" class="mycode_font">Consistent performance of pets, skills, and combos</span><br />
</li>
</ul>
<div style="text-align: left;" class="mycode_align">🧪 Pretest Server &amp; Public Test Client</div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Arial, sans-serif;" class="mycode_font">To ensure the best possible experience, we are opening a <span style="font-weight: bold;" class="mycode_b">pretest server</span> this week. Players will have early access to:</span></div><ul class="mycode_list"><li><span style="font-family: Arial, sans-serif;" class="mycode_font">Test all Stage 2 combat adjustments before the official release</span><br />
</li>
<li><span style="font-family: Arial, sans-serif;" class="mycode_font">Experience the updated skill and stat balance firsthand</span><br />
</li>
<li><span style="font-family: Arial, sans-serif;" class="mycode_font">Provide feedback directly to our team for final tuning</span><br />
</li>
<li><span style="font-family: Arial, sans-serif;" class="mycode_font">Access a <span style="font-weight: bold;" class="mycode_b">special public test client</span> available on our website for easy download</span><br />
</li>
</ul>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Arial, sans-serif;" class="mycode_font">This pretest period allows us to fine-tune all systems, prevent issues, and make Stage 2 the most balanced update yet!</span></div>
<span style="font-family: Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Prepare your characters — STAGE 2 Pretest is live this week! 🔥</span></span>]]></description>
			<content:encoded><![CDATA[<span style="font-family: Arial, sans-serif;" class="mycode_font">After the success of </span><span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial, sans-serif;" class="mycode_font">STAGE 1</span></span><span style="font-family: Arial, sans-serif;" class="mycode_font">, which improved server speed, responsiveness, and reduced lag, we’re excited to announce </span><span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial, sans-serif;" class="mycode_font">STAGE 2</span></span><span style="font-family: Arial, sans-serif;" class="mycode_font">. This stage focuses on combat balance, skill performance, and fair gameplay for all players.</span><br />
<span style="font-family: Roboto;" class="mycode_font"><span style="font-family: Roboto;" class="mycode_font">Game server services</span></span><br />
<br />
<div style="text-align: left;" class="mycode_align">⚔️ Combat &amp; Skills Enhancements</div><ul class="mycode_list"><li><span style="font-family: Arial, sans-serif;" class="mycode_font">⚡ <span style="font-weight: bold;" class="mycode_b">Attack Speed &amp; Responsiveness</span> – Each class now has smoother, more predictable attack speeds. Automatic attack mode adjusts naturally with agility, making combat fluid and skillful.</span><br />
</li>
<li><span style="font-family: Arial, sans-serif;" class="mycode_font">🎯 <span style="font-weight: bold;" class="mycode_b">Max Attack Speed Caps</span> – Limits are applied to prevent unfair advantage, ensuring fast, fair, and exciting fights for all classes.</span><br />
</li>
<li><span style="font-family: Arial, sans-serif;" class="mycode_font">🛡️ <span style="font-weight: bold;" class="mycode_b">Defense Balance</span> – Defensive abilities now scale fairly in both PvM and PvP. Strategic choices and character stats are more meaningful than ever.</span><br />
</li>
<li><span style="font-family: Arial, sans-serif;" class="mycode_font">⚔️ <span style="font-weight: bold;" class="mycode_b">Attack Success</span> – Hitting your opponent now depends more on skill and character build. Balanced hit chances create fair and competitive combat.</span><br />
</li>
<li><span style="font-family: Arial, sans-serif;" class="mycode_font">🗡️ <span style="font-weight: bold;" class="mycode_b">Physical Damage</span> – Base physical attacks are harmonized. Melee, ranged, and hybrid classes now feel impactful without overpowering the battlefield.</span><br />
</li>
<li><span style="font-family: Arial, sans-serif;" class="mycode_font">✨ <span style="font-weight: bold;" class="mycode_b">Magic Damage</span> – Spellcasters gain consistent, predictable damage output. Energy-based skills are now fully meaningful at all levels.</span><br />
</li>
<li><span style="font-family: Arial, sans-serif;" class="mycode_font">🐦 <span style="font-weight: bold;" class="mycode_b">Dark Spirit &amp; Pets</span> – Companion attacks, including Dark Spirit, are now balanced for damage, attack speed, and reliability.</span><br />
</li>
<li><span style="font-family: Arial, sans-serif;" class="mycode_font">🔥 <span style="font-weight: bold;" class="mycode_b">Special Skills</span> – High-level skills like Dark Lord’s Plasma Storm have been refined to feel powerful while remaining balanced.</span><br />
</li>
<li><span style="font-family: Arial, sans-serif;" class="mycode_font">🧩 <span style="font-weight: bold;" class="mycode_b">Combos &amp; Multi-Hit Skills</span> – Combo attacks retain their classic impact while ensuring fairness across PvM and PvP.</span><br />
</li>
</ul>
<div style="text-align: left;" class="mycode_align">💠 Character Stats &amp; Growth</div><ul class="mycode_list"><li>❤️ Life G<span style="font-family: Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">rowth</span> – HP per level is consistent, providing balanced survivability for all classes.</span><br />
</li>
<li><span style="font-family: Arial, sans-serif;" class="mycode_font">🔵 <span style="font-weight: bold;" class="mycode_b">Mana Growth</span> – Mana scales properly with level, keeping spellcasters effective at every stage.</span><br />
</li>
<li><span style="font-family: Arial, sans-serif;" class="mycode_font">💪 <span style="font-weight: bold;" class="mycode_b">Vitality Impact</span> – Vitality now provides meaningful HP gains, making tank builds more strategic.</span><br />
</li>
<li><span style="font-family: Arial, sans-serif;" class="mycode_font">✨ <span style="font-weight: bold;" class="mycode_b">Energy Impact</span> – Energy increases mana in a meaningful way, enhancing magic-based strategies.</span><br />
</li>
<li><span style="font-family: Arial, sans-serif;" class="mycode_font">ℹ️ <span style="font-weight: bold;" class="mycode_b">Base Stats &amp; Core Life/Mana</span> – Core attributes remain familiar and consistent, preserving your character’s original identity.</span><br />
</li>
</ul>
<div style="text-align: left;" class="mycode_align">🎯 Why These Changes Matter</div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Arial, sans-serif;" class="mycode_font">With STAGE 2, every fight feels more skill-based, stats feel impactful, and combat strategies are rewarded. Players will notice:</span></div><ul class="mycode_list"><li><span style="font-family: Arial, sans-serif;" class="mycode_font">Smoother combat with predictable attack speeds</span><br />
</li>
<li><span style="font-family: Arial, sans-serif;" class="mycode_font">Fairer outcomes in PvM and PvP</span><br />
</li>
<li><span style="font-family: Arial, sans-serif;" class="mycode_font">Meaningful choices for character development and stat allocation</span><br />
</li>
<li><span style="font-family: Arial, sans-serif;" class="mycode_font">Consistent performance of pets, skills, and combos</span><br />
</li>
</ul>
<div style="text-align: left;" class="mycode_align">🧪 Pretest Server &amp; Public Test Client</div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Arial, sans-serif;" class="mycode_font">To ensure the best possible experience, we are opening a <span style="font-weight: bold;" class="mycode_b">pretest server</span> this week. Players will have early access to:</span></div><ul class="mycode_list"><li><span style="font-family: Arial, sans-serif;" class="mycode_font">Test all Stage 2 combat adjustments before the official release</span><br />
</li>
<li><span style="font-family: Arial, sans-serif;" class="mycode_font">Experience the updated skill and stat balance firsthand</span><br />
</li>
<li><span style="font-family: Arial, sans-serif;" class="mycode_font">Provide feedback directly to our team for final tuning</span><br />
</li>
<li><span style="font-family: Arial, sans-serif;" class="mycode_font">Access a <span style="font-weight: bold;" class="mycode_b">special public test client</span> available on our website for easy download</span><br />
</li>
</ul>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Arial, sans-serif;" class="mycode_font">This pretest period allows us to fine-tune all systems, prevent issues, and make Stage 2 the most balanced update yet!</span></div>
<span style="font-family: Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Prepare your characters — STAGE 2 Pretest is live this week! 🔥</span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Player Identity Protection Feature]]></title>
			<link>/showthread.php?tid=15</link>
			<pubDate>Tue, 21 Oct 2025 05:29:04 +0000</pubDate>
			<dc:creator><![CDATA[<a href="/member.php?action=profile&uid=4">Wizzy</a>]]></dc:creator>
			<guid isPermaLink="false">/showthread.php?tid=15</guid>
			<description><![CDATA[To safeguard your in-game identity, we’ve introduced a new <span style="font-weight: bold;" class="mycode_b">Automatic Character Name Protection System</span>.<br />
This system prevents the creation of nicknames that are too similar to existing players or staff accounts, ensuring fair play, trust, and a unique identity for every adventurer.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">✨ Main Features</span><br />
<span style="font-weight: bold;" class="mycode_b">• Automatic Detection</span> – The server automatically blocks nicknames resembling other players or staff accounts.<br />
<span style="font-weight: bold;" class="mycode_b">• Staff-Only Names</span> – Reserved nicknames are exclusive to official staff. Attempts to imitate them will be denied.<br />
<span style="font-weight: bold;" class="mycode_b">• Identity Protection</span> – Keeps PvP and gameplay fair by maintaining clear and unique player identities.<br />
<span style="font-weight: bold;" class="mycode_b">• Support Verification</span> – Any name disputes can be resolved through staff review and a support ticket within 30 days of character creation.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">🔒 Play Safe – Your Name is Protected!</span><br />
Enjoy your adventure knowing your nickname and reputation are secure.<br />
Test this feature now on the <span style="color: #ffcc00;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Pretest Server</span></span> and experience a fairer, safer MU world.<br />
<span style="font-style: italic;" class="mycode_i">Private server hosting with integrity.<br />
 We care about your identity – play confidently, play protected.</span>]]></description>
			<content:encoded><![CDATA[To safeguard your in-game identity, we’ve introduced a new <span style="font-weight: bold;" class="mycode_b">Automatic Character Name Protection System</span>.<br />
This system prevents the creation of nicknames that are too similar to existing players or staff accounts, ensuring fair play, trust, and a unique identity for every adventurer.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">✨ Main Features</span><br />
<span style="font-weight: bold;" class="mycode_b">• Automatic Detection</span> – The server automatically blocks nicknames resembling other players or staff accounts.<br />
<span style="font-weight: bold;" class="mycode_b">• Staff-Only Names</span> – Reserved nicknames are exclusive to official staff. Attempts to imitate them will be denied.<br />
<span style="font-weight: bold;" class="mycode_b">• Identity Protection</span> – Keeps PvP and gameplay fair by maintaining clear and unique player identities.<br />
<span style="font-weight: bold;" class="mycode_b">• Support Verification</span> – Any name disputes can be resolved through staff review and a support ticket within 30 days of character creation.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">🔒 Play Safe – Your Name is Protected!</span><br />
Enjoy your adventure knowing your nickname and reputation are secure.<br />
Test this feature now on the <span style="color: #ffcc00;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Pretest Server</span></span> and experience a fairer, safer MU world.<br />
<span style="font-style: italic;" class="mycode_i">Private server hosting with integrity.<br />
 We care about your identity – play confidently, play protected.</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Server limited operation]]></title>
			<link>/showthread.php?tid=14</link>
			<pubDate>Mon, 20 Oct 2025 18:36:52 +0000</pubDate>
			<dc:creator><![CDATA[<a href="/member.php?action=profile&uid=4">Wizzy</a>]]></dc:creator>
			<guid isPermaLink="false">/showthread.php?tid=14</guid>
			<description><![CDATA[Due to global problems that we cannot influence, some features are currently unavailable on the server, such as 3D camera, anti-lag disabling (F7). Those who have not closed the game will not notice these problems, so do not close the game unnecessarily ?<br />
We apologize for the inconvenience, we will follow the news and let you know when everything is back in order.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1" target="_blank" title="">err.jpg</a> (Size: 56.15 KB / Downloads: 3)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Due to global problems that we cannot influence, some features are currently unavailable on the server, such as 3D camera, anti-lag disabling (F7). Those who have not closed the game will not notice these problems, so do not close the game unnecessarily ?<br />
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			<title><![CDATA[Third Class Quest]]></title>
			<link>/showthread.php?tid=12</link>
			<pubDate>Sun, 19 Oct 2025 04:49:33 +0000</pubDate>
			<dc:creator><![CDATA[<a href="/member.php?action=profile&uid=4">Wizzy</a>]]></dc:creator>
			<guid isPermaLink="false">/showthread.php?tid=12</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">⚔️ 3rd Class Quest Guide (Priest Devin)</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Intro</span><br />
To complete this quest chain, you MUST first finish Marlon’s Quest.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">Class Progression Overview</span><br />
Dark Knight → Blade Knight → Blade Master<br />
Dark Wizard → Soul Master → Grand Master<br />
Elf → Muse Elf → High Elf<br />
Magic Gladiator → Duel Master<br />
Dark Lord → Lord Emperor<br />
There are a total of 3 quests required to advance to your final class.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">Quest Rewards</span><br />
• Level 380 → Quest 1 Complete → +10 Stat Points<br />
• Level 380 → Quest 2 Complete → +10 Stat Points<br />
• Level 400 → Quest 3 Complete → +20 Stat Points<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">🕹️ 1st Quest – Certificate of Strength</span><br />
<span style="font-weight: bold;" class="mycode_b">Quest NPC:</span> Priest Devin  <span style="font-weight: bold;" class="mycode_b">Location:</span> Lorencia or Crywolf<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> Level 380 + 5 million Zen<br />
<span style="font-weight: bold;" class="mycode_b">Objective:</span> Collect the following quest items (3 each):<br />
• Feather of Phoenix of Dark – drops in Icarus from Dark Phoenix Boss<br />
• Flame of Death Beam Knight – drops in Tarkan 2 from Death Beam Knight<br />
• Horn of Hell Maine – drops in Aida from Hell Maine Boss<br />
Talk to Priest Devin to start and complete the quest.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">⚔️ 2nd Quest – Infiltration of Barracks of Ballgass</span><br />
<span style="font-weight: bold;" class="mycode_b">Quest NPC:</span> Priest Devin  <span style="font-weight: bold;" class="mycode_b">Location:</span> Lorencia or Crywolf<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> Level 400 + Completed 1st Quest + 7 million Zen<br />
<span style="font-weight: bold;" class="mycode_b">Objective:</span> Enter the Barracks of Ballgass and defeat:<br />
• 10 × Balram (Trainee)<br />
• 10 × Death Spirit (Trainee)<br />
• 10 × Soram (Trainee)<br />
Return to Priest Devin to finish the quest.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">📜 3rd Quest – Into the Darkness</span><br />
<span style="font-weight: bold;" class="mycode_b">Quest NPC:</span> Priest Devin  <span style="font-weight: bold;" class="mycode_b">Location:</span> Lorencia or Crywolf<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> Level 400 + Completed 2nd Quest + 10 million Zen<br />
<span style="font-weight: bold;" class="mycode_b">Objective:</span> Enter the Refuge of Ballgass (inside the Barracks) and kill 1 Dark Elf (Trainee).<br />
[💡]<span style="font-style: italic;" class="mycode_i">Tip:</span> If you click “Proceed” quickly several times after killing the Barracks mobs, sometimes the game auto-promotes you without the Dark Elf kill requirement.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">🏆 Completion</span><br />
After finishing all three quests, your character is promoted to the <span style="font-weight: bold;" class="mycode_b">Third Class</span>, unlocking new skills, master-tree options, and additional stat points.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">⚔️ 3rd Class Quest Guide (Priest Devin)</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Intro</span><br />
To complete this quest chain, you MUST first finish Marlon’s Quest.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">Class Progression Overview</span><br />
Dark Knight → Blade Knight → Blade Master<br />
Dark Wizard → Soul Master → Grand Master<br />
Elf → Muse Elf → High Elf<br />
Magic Gladiator → Duel Master<br />
Dark Lord → Lord Emperor<br />
There are a total of 3 quests required to advance to your final class.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">Quest Rewards</span><br />
• Level 380 → Quest 1 Complete → +10 Stat Points<br />
• Level 380 → Quest 2 Complete → +10 Stat Points<br />
• Level 400 → Quest 3 Complete → +20 Stat Points<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">🕹️ 1st Quest – Certificate of Strength</span><br />
<span style="font-weight: bold;" class="mycode_b">Quest NPC:</span> Priest Devin  <span style="font-weight: bold;" class="mycode_b">Location:</span> Lorencia or Crywolf<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> Level 380 + 5 million Zen<br />
<span style="font-weight: bold;" class="mycode_b">Objective:</span> Collect the following quest items (3 each):<br />
• Feather of Phoenix of Dark – drops in Icarus from Dark Phoenix Boss<br />
• Flame of Death Beam Knight – drops in Tarkan 2 from Death Beam Knight<br />
• Horn of Hell Maine – drops in Aida from Hell Maine Boss<br />
Talk to Priest Devin to start and complete the quest.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">⚔️ 2nd Quest – Infiltration of Barracks of Ballgass</span><br />
<span style="font-weight: bold;" class="mycode_b">Quest NPC:</span> Priest Devin  <span style="font-weight: bold;" class="mycode_b">Location:</span> Lorencia or Crywolf<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> Level 400 + Completed 1st Quest + 7 million Zen<br />
<span style="font-weight: bold;" class="mycode_b">Objective:</span> Enter the Barracks of Ballgass and defeat:<br />
• 10 × Balram (Trainee)<br />
• 10 × Death Spirit (Trainee)<br />
• 10 × Soram (Trainee)<br />
Return to Priest Devin to finish the quest.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">📜 3rd Quest – Into the Darkness</span><br />
<span style="font-weight: bold;" class="mycode_b">Quest NPC:</span> Priest Devin  <span style="font-weight: bold;" class="mycode_b">Location:</span> Lorencia or Crywolf<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> Level 400 + Completed 2nd Quest + 10 million Zen<br />
<span style="font-weight: bold;" class="mycode_b">Objective:</span> Enter the Refuge of Ballgass (inside the Barracks) and kill 1 Dark Elf (Trainee).<br />
[💡]<span style="font-style: italic;" class="mycode_i">Tip:</span> If you click “Proceed” quickly several times after killing the Barracks mobs, sometimes the game auto-promotes you without the Dark Elf kill requirement.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">🏆 Completion</span><br />
After finishing all three quests, your character is promoted to the <span style="font-weight: bold;" class="mycode_b">Third Class</span>, unlocking new skills, master-tree options, and additional stat points.]]></content:encoded>
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			<title><![CDATA[How To Gain Good Reputation]]></title>
			<link>/showthread.php?tid=11</link>
			<pubDate>Sun, 19 Oct 2025 04:45:34 +0000</pubDate>
			<dc:creator><![CDATA[<a href="/member.php?action=profile&uid=4">Wizzy</a>]]></dc:creator>
			<guid isPermaLink="false">/showthread.php?tid=11</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">✨ How to Gain Good Reputation</span></span><br />
Reputation plays an important role not only in real life but also in the MU Online world.<br />
A good reputation can open doors to opportunities, friendships, and even staff positions.<br />
However, gaining reputation is not easy – it is a combination of personality, behavior, and attitude.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">💬 Attitude &amp; Personality</span><br />
• Stay calm and mature. Getting angry or toxic makes you memorable for the wrong reasons.<br />
• Be yourself. Copying others will only make you a “no-face” player with no identity.<br />
• Be helpful. Use your own knowledge to help others – don’t just repeat or copy someone else’s answers.<br />
• Respect others. If you want to be respected, you must give respect first.<br />
• Avoid flaming or insulting. No one deserves humiliation or disrespect in public.<br />
• Be reasonable. Asking for too much or demanding constantly will only hurt your image.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">✨ Gaining a Good Reputation</span><br />
It may sound difficult, but it’s absolutely possible! Follow these principles:<br />
✅ Be fair<br />
✅ Do not use any illegal programs<br />
✅ Avoid reports, punishments, or bans<br />
✅ Be friendly and approachable<br />
✅ Help new or struggling players<br />
✅ Respect the Staff Team<br />
✅ Respect fellow players<br />
✅ Stay loyal to the server and community<br />
✅ Most importantly – Be yourself!<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">🎯 How Good Reputation Influences Your Gameplay</span><br />
A good reputation can bring many benefits:<br />
• Earn the trust of players and Game Masters.<br />
• Get invited to strong guilds and party groups.<br />
• Build long-term friendships within the community.<br />
• Possibly be considered for future Staff positions.<br />
Remember – a good reputation does not guarantee a staff role.<br />
Every word, action, and contribution defines your overall character.<br />
Being part of the Staff is a responsibility, not a reward – it must be handled with maturity and respect.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">📜 Summary</span><br />
Be respectful, helpful, loyal, and authentic.<br />
Your reputation is your true armor in the world of MU Online.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">✨ How to Gain Good Reputation</span></span><br />
Reputation plays an important role not only in real life but also in the MU Online world.<br />
A good reputation can open doors to opportunities, friendships, and even staff positions.<br />
However, gaining reputation is not easy – it is a combination of personality, behavior, and attitude.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">💬 Attitude &amp; Personality</span><br />
• Stay calm and mature. Getting angry or toxic makes you memorable for the wrong reasons.<br />
• Be yourself. Copying others will only make you a “no-face” player with no identity.<br />
• Be helpful. Use your own knowledge to help others – don’t just repeat or copy someone else’s answers.<br />
• Respect others. If you want to be respected, you must give respect first.<br />
• Avoid flaming or insulting. No one deserves humiliation or disrespect in public.<br />
• Be reasonable. Asking for too much or demanding constantly will only hurt your image.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">✨ Gaining a Good Reputation</span><br />
It may sound difficult, but it’s absolutely possible! Follow these principles:<br />
✅ Be fair<br />
✅ Do not use any illegal programs<br />
✅ Avoid reports, punishments, or bans<br />
✅ Be friendly and approachable<br />
✅ Help new or struggling players<br />
✅ Respect the Staff Team<br />
✅ Respect fellow players<br />
✅ Stay loyal to the server and community<br />
✅ Most importantly – Be yourself!<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">🎯 How Good Reputation Influences Your Gameplay</span><br />
A good reputation can bring many benefits:<br />
• Earn the trust of players and Game Masters.<br />
• Get invited to strong guilds and party groups.<br />
• Build long-term friendships within the community.<br />
• Possibly be considered for future Staff positions.<br />
Remember – a good reputation does not guarantee a staff role.<br />
Every word, action, and contribution defines your overall character.<br />
Being part of the Staff is a responsibility, not a reward – it must be handled with maturity and respect.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">📜 Summary</span><br />
Be respectful, helpful, loyal, and authentic.<br />
Your reputation is your true armor in the world of MU Online.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MU Online Guild System]]></title>
			<link>/showthread.php?tid=10</link>
			<pubDate>Sun, 19 Oct 2025 04:44:16 +0000</pubDate>
			<dc:creator><![CDATA[<a href="/member.php?action=profile&uid=4">Wizzy</a>]]></dc:creator>
			<guid isPermaLink="false">/showthread.php?tid=10</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">🏰 MU Online Guild System</span></span><br />
Guilds are the heart of community life in MU Online.<br />
They allow players to unite under one banner, share resources, and dominate events together.<br />
Some guilds gather friends — others gather power — but all symbolize unity and teamwork in the world of MU.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ffcc00;" class="mycode_color">■ ⚙️ How to Create a Guild</span></span><br />
Creating a guild is simple:<br />
1️⃣ Go to the <span style="font-weight: bold;" class="mycode_b">Guild Master NPC (Mister Lawrence)</span> in <span style="font-weight: bold;" class="mycode_b">Devias (215,45)</span>.<br />
2️⃣ Click on him and choose <span style="font-weight: bold;" class="mycode_b">“Create Guild.”</span><br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span><br />
• Guild Master must be at least <span style="font-weight: bold;" class="mycode_b">Level 100</span>.<br />
• Guild name must be at least <span style="font-weight: bold;" class="mycode_b">4 letters long</span> (no symbols allowed).<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #00b0f0;" class="mycode_color">■ ⚜️ Guild Mark (Logo)</span></span><br />
The <span style="font-weight: bold;" class="mycode_b">Guild Mark</span> represents your guild’s unique identity.<br />
When creating a guild, you select both a <span style="font-weight: bold;" class="mycode_b">name</span> and a <span style="font-weight: bold;" class="mycode_b">logo</span>.<br />
Once registered, these cannot be changed.<br />
Your guild mark will appear next to member names, in rankings, and during Castle Siege battles.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #00cc66;" class="mycode_color">■ 👑 Guild Positions</span></span><br />
A <span style="font-weight: bold;" class="mycode_b">Guild Master</span> can promote or demote members to manage the guild’s hierarchy.<br />
<span style="font-weight: bold;" class="mycode_b">Promote a Member:</span><br />
→ Click their name → Select <span style="font-weight: bold;" class="mycode_b">“Promote”</span> → Choose rank (Assistant Guild Master or Battle Master).<br />
<span style="font-weight: bold;" class="mycode_b">Demote a Member:</span><br />
→ Click their name → Select <span style="font-weight: bold;" class="mycode_b">“Demote.”</span><br />
These ranks help organize responsibilities and improve teamwork within the guild.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff3366;" class="mycode_color">■ 💔 Leaving or Disbanding a Guild</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• Leave a Guild:</span> Press <span style="font-weight: bold;" class="mycode_b">G</span> → Open the <span style="font-weight: bold;" class="mycode_b">“Guild”</span> tab → Click <span style="font-weight: bold;" class="mycode_b">“Withdraw.”</span><br />
<span style="font-weight: bold;" class="mycode_b">• Disband a Guild:</span> Press <span style="font-weight: bold;" class="mycode_b">G</span> → Open the <span style="font-weight: bold;" class="mycode_b">“Guild”</span> tab → Click <span style="font-weight: bold;" class="mycode_b">“Disband.”</span><br />
Disbanding removes all members and deletes the guild permanently, so proceed with caution.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #9933ff;" class="mycode_color">■ 🤝 Guild Alliance</span></span><br />
Guilds can form <span style="font-weight: bold;" class="mycode_b">Alliances</span> to cooperate during large-scale events such as <span style="font-weight: bold;" class="mycode_b">Castle Siege</span>.<br />
An alliance unites multiple guilds under a single leader, increasing strategy and coordination.<br />
<span style="font-weight: bold;" class="mycode_b">Alliance Rules:</span><br />
• Minimum: 1 allied guild<br />
• Maximum: 2 allied guilds<br />
• Only the main Guild Master can form or dissolve alliances.<br />
<hr class="mycode_hr" />
<span style="font-style: italic;" class="mycode_i">💡 Tip: Joining or creating a guild early helps new players grow faster — gain party buffs, allies, and protection.<br />
 Active guilds also participate in events, farming rotations, and PvP defense strategies during Castle Siege.</span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">🏰 MU Online Guild System</span></span><br />
Guilds are the heart of community life in MU Online.<br />
They allow players to unite under one banner, share resources, and dominate events together.<br />
Some guilds gather friends — others gather power — but all symbolize unity and teamwork in the world of MU.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ffcc00;" class="mycode_color">■ ⚙️ How to Create a Guild</span></span><br />
Creating a guild is simple:<br />
1️⃣ Go to the <span style="font-weight: bold;" class="mycode_b">Guild Master NPC (Mister Lawrence)</span> in <span style="font-weight: bold;" class="mycode_b">Devias (215,45)</span>.<br />
2️⃣ Click on him and choose <span style="font-weight: bold;" class="mycode_b">“Create Guild.”</span><br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span><br />
• Guild Master must be at least <span style="font-weight: bold;" class="mycode_b">Level 100</span>.<br />
• Guild name must be at least <span style="font-weight: bold;" class="mycode_b">4 letters long</span> (no symbols allowed).<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #00b0f0;" class="mycode_color">■ ⚜️ Guild Mark (Logo)</span></span><br />
The <span style="font-weight: bold;" class="mycode_b">Guild Mark</span> represents your guild’s unique identity.<br />
When creating a guild, you select both a <span style="font-weight: bold;" class="mycode_b">name</span> and a <span style="font-weight: bold;" class="mycode_b">logo</span>.<br />
Once registered, these cannot be changed.<br />
Your guild mark will appear next to member names, in rankings, and during Castle Siege battles.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #00cc66;" class="mycode_color">■ 👑 Guild Positions</span></span><br />
A <span style="font-weight: bold;" class="mycode_b">Guild Master</span> can promote or demote members to manage the guild’s hierarchy.<br />
<span style="font-weight: bold;" class="mycode_b">Promote a Member:</span><br />
→ Click their name → Select <span style="font-weight: bold;" class="mycode_b">“Promote”</span> → Choose rank (Assistant Guild Master or Battle Master).<br />
<span style="font-weight: bold;" class="mycode_b">Demote a Member:</span><br />
→ Click their name → Select <span style="font-weight: bold;" class="mycode_b">“Demote.”</span><br />
These ranks help organize responsibilities and improve teamwork within the guild.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff3366;" class="mycode_color">■ 💔 Leaving or Disbanding a Guild</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• Leave a Guild:</span> Press <span style="font-weight: bold;" class="mycode_b">G</span> → Open the <span style="font-weight: bold;" class="mycode_b">“Guild”</span> tab → Click <span style="font-weight: bold;" class="mycode_b">“Withdraw.”</span><br />
<span style="font-weight: bold;" class="mycode_b">• Disband a Guild:</span> Press <span style="font-weight: bold;" class="mycode_b">G</span> → Open the <span style="font-weight: bold;" class="mycode_b">“Guild”</span> tab → Click <span style="font-weight: bold;" class="mycode_b">“Disband.”</span><br />
Disbanding removes all members and deletes the guild permanently, so proceed with caution.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #9933ff;" class="mycode_color">■ 🤝 Guild Alliance</span></span><br />
Guilds can form <span style="font-weight: bold;" class="mycode_b">Alliances</span> to cooperate during large-scale events such as <span style="font-weight: bold;" class="mycode_b">Castle Siege</span>.<br />
An alliance unites multiple guilds under a single leader, increasing strategy and coordination.<br />
<span style="font-weight: bold;" class="mycode_b">Alliance Rules:</span><br />
• Minimum: 1 allied guild<br />
• Maximum: 2 allied guilds<br />
• Only the main Guild Master can form or dissolve alliances.<br />
<hr class="mycode_hr" />
<span style="font-style: italic;" class="mycode_i">💡 Tip: Joining or creating a guild early helps new players grow faster — gain party buffs, allies, and protection.<br />
 Active guilds also participate in events, farming rotations, and PvP defense strategies during Castle Siege.</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Difference between SD ignore and SD decrease rates]]></title>
			<link>/showthread.php?tid=9</link>
			<pubDate>Sun, 19 Oct 2025 04:39:09 +0000</pubDate>
			<dc:creator><![CDATA[<a href="/member.php?action=profile&uid=4">Wizzy</a>]]></dc:creator>
			<guid isPermaLink="false">/showthread.php?tid=9</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">⚔️ SD Decrease Rate vs SD Ignore Rate Explained</span></span><br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">📘 SD Decrease Rate</span><br />
This defines how much of your damage bypasses the opponent’s shield absorption in PvP.<br />
When your SD Decrease Rate increases, a larger portion of your damage hits HP directly.<br />
<span style="font-weight: bold;" class="mycode_b">Example:</span><br />
If SD Decrease Rate is increased by +5%, the opponent’s shield absorb ratio drops from<br />
90% → 85%, meaning HP damage increases from 10% → 15%.<br />
<span style="font-weight: bold;" class="mycode_b">In short:</span> SD Decrease Rate affects every hit, providing consistent but small damage improvement.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">🎯 SD Ignore Rate</span><br />
This determines the chance to completely ignore the opponent’s shield and deal full damage directly to HP.<br />
If SD Ignore Rate is +5%, then on average, 1 of every 20 hits will ignore SD completely.<br />
<span style="font-weight: bold;" class="mycode_b">In short:</span> SD Ignore Rate adds random but massive burst potential depending on your luck.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">⚙️ Base Damage and Division</span><br />
Base Damage refers to the weapon’s raw damage without any yellow option.<br />
Each attack’s total damage is divided between HP and SD.<br />
Our goal is to maximize the portion going to HP.<br />
<span style="font-weight: bold;" class="mycode_b">For example:</span><br />
• No SD Decrease option → 10% HP / 90% SD<br />
• SD Decrease Rate +10% → 20% HP / 80% SD<br />
• SD Ignore Rate +10% → every 10th hit = 100% HP / 0% SD<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">🏹 Class Differences</span><br />
• Blade Master (BK): Dual weapons can each have up to +10% yellow options.<br />
• Grand Master (SM): Staffs can reach +15% improvement but only one weapon.<br />
<span style="font-weight: bold;" class="mycode_b">So:</span><br />
• <span style="font-weight: bold;" class="mycode_b">SD Decrease Rate</span> = Reliable, applies on every hit.<br />
• <span style="font-weight: bold;" class="mycode_b">SD Ignore Rate</span> = Unreliable, but can deal full HP damage when triggered.<br />
For classes with naturally high SD (like DL or RF), using <span style="font-weight: bold;" class="mycode_b">SD Ignore Rate</span> is often a smarter choice – relying on luck to deliver sudden high-damage strikes.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">⚔️ SD Decrease Rate vs SD Ignore Rate Explained</span></span><br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">📘 SD Decrease Rate</span><br />
This defines how much of your damage bypasses the opponent’s shield absorption in PvP.<br />
When your SD Decrease Rate increases, a larger portion of your damage hits HP directly.<br />
<span style="font-weight: bold;" class="mycode_b">Example:</span><br />
If SD Decrease Rate is increased by +5%, the opponent’s shield absorb ratio drops from<br />
90% → 85%, meaning HP damage increases from 10% → 15%.<br />
<span style="font-weight: bold;" class="mycode_b">In short:</span> SD Decrease Rate affects every hit, providing consistent but small damage improvement.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">🎯 SD Ignore Rate</span><br />
This determines the chance to completely ignore the opponent’s shield and deal full damage directly to HP.<br />
If SD Ignore Rate is +5%, then on average, 1 of every 20 hits will ignore SD completely.<br />
<span style="font-weight: bold;" class="mycode_b">In short:</span> SD Ignore Rate adds random but massive burst potential depending on your luck.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">⚙️ Base Damage and Division</span><br />
Base Damage refers to the weapon’s raw damage without any yellow option.<br />
Each attack’s total damage is divided between HP and SD.<br />
Our goal is to maximize the portion going to HP.<br />
<span style="font-weight: bold;" class="mycode_b">For example:</span><br />
• No SD Decrease option → 10% HP / 90% SD<br />
• SD Decrease Rate +10% → 20% HP / 80% SD<br />
• SD Ignore Rate +10% → every 10th hit = 100% HP / 0% SD<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">🏹 Class Differences</span><br />
• Blade Master (BK): Dual weapons can each have up to +10% yellow options.<br />
• Grand Master (SM): Staffs can reach +15% improvement but only one weapon.<br />
<span style="font-weight: bold;" class="mycode_b">So:</span><br />
• <span style="font-weight: bold;" class="mycode_b">SD Decrease Rate</span> = Reliable, applies on every hit.<br />
• <span style="font-weight: bold;" class="mycode_b">SD Ignore Rate</span> = Unreliable, but can deal full HP damage when triggered.<br />
For classes with naturally high SD (like DL or RF), using <span style="font-weight: bold;" class="mycode_b">SD Ignore Rate</span> is often a smarter choice – relying on luck to deliver sudden high-damage strikes.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Damage Colors]]></title>
			<link>/showthread.php?tid=8</link>
			<pubDate>Sun, 19 Oct 2025 04:38:17 +0000</pubDate>
			<dc:creator><![CDATA[<a href="/member.php?action=profile&uid=4">Wizzy</a>]]></dc:creator>
			<guid isPermaLink="false">/showthread.php?tid=8</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">🎨 MU Online Damage Color Meanings</span></span><br />
Understanding the colors of damage numbers helps you identify what’s happening during combat.<br />
Each color represents a different type of damage or effect.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff9900;" class="mycode_color">■ Orange:</span> Regular Damage</span><br />
This is your standard attack damage – physical or magical – based on your character’s stats and equipment.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #00b0f0;" class="mycode_color">■ Blue:</span> Critical Damage</span><br />
Triggered when your weapon, armor, or wings have the <span style="font-weight: bold;" class="mycode_b">Luck</span> option.<br />
Each Luck item adds +5% chance for critical hits.<br />
Also increased by the <span style="font-weight: bold;" class="mycode_b">Critical Damage Buff</span> from a Dark Lord (Lord Emperor).<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #00cc66;" class="mycode_color">■ Green:</span> Excellent Damage</span><br />
Appears when you have items with <span style="font-weight: bold;" class="mycode_b">"Excellent Damage +10%"</span><br />
or certain <span style="font-weight: bold;" class="mycode_b">Ancient items</span> that grant this bonus.<br />
This damage is stronger than regular or critical hits.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #9933ff;" class="mycode_color">■ Purple:</span> Reflect Damage</span><br />
Occurs when you wear items with <span style="font-weight: bold;" class="mycode_b">"Reflect Damage +5%"</span>.<br />
A portion of the enemy’s damage is reflected back when they hit you.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #00ffff;" class="mycode_color">■ Cyan:</span> Ignore Damage</span><br />
Appears when using wings or items with <span style="font-weight: bold;" class="mycode_b">"Ignore opponent's defensive power by X%"</span>.<br />
This allows your attack to ignore part or all of the target’s defense.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #999933;" class="mycode_color">■ Olive:</span> SD Damage</span><br />
Represents the portion of damage absorbed by your <span style="font-weight: bold;" class="mycode_b">Shield (SD)</span>.<br />
It protects your HP by absorbing most incoming hits.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff0000;" class="mycode_color">■ Red:</span> Incoming Regular Damage</span><br />
The standard damage you receive from enemies.<br />
Affected by your defense, buffs, and the attacker’s power.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #99ff99;" class="mycode_color">■ Light Green:</span> Poison / Decay Damage</span><br />
Displayed when you are affected by poison skills from an MG, Wizard, or certain monsters.<br />
Also shown during a <span style="font-weight: bold;" class="mycode_b">Decay</span> spell from a Soul Master.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">💡 Tip:</span></span> Learning to recognize these colors in battle helps you understand how your items, skills, and buffs affect your performance in PvP and PvE!]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">🎨 MU Online Damage Color Meanings</span></span><br />
Understanding the colors of damage numbers helps you identify what’s happening during combat.<br />
Each color represents a different type of damage or effect.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff9900;" class="mycode_color">■ Orange:</span> Regular Damage</span><br />
This is your standard attack damage – physical or magical – based on your character’s stats and equipment.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #00b0f0;" class="mycode_color">■ Blue:</span> Critical Damage</span><br />
Triggered when your weapon, armor, or wings have the <span style="font-weight: bold;" class="mycode_b">Luck</span> option.<br />
Each Luck item adds +5% chance for critical hits.<br />
Also increased by the <span style="font-weight: bold;" class="mycode_b">Critical Damage Buff</span> from a Dark Lord (Lord Emperor).<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #00cc66;" class="mycode_color">■ Green:</span> Excellent Damage</span><br />
Appears when you have items with <span style="font-weight: bold;" class="mycode_b">"Excellent Damage +10%"</span><br />
or certain <span style="font-weight: bold;" class="mycode_b">Ancient items</span> that grant this bonus.<br />
This damage is stronger than regular or critical hits.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #9933ff;" class="mycode_color">■ Purple:</span> Reflect Damage</span><br />
Occurs when you wear items with <span style="font-weight: bold;" class="mycode_b">"Reflect Damage +5%"</span>.<br />
A portion of the enemy’s damage is reflected back when they hit you.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #00ffff;" class="mycode_color">■ Cyan:</span> Ignore Damage</span><br />
Appears when using wings or items with <span style="font-weight: bold;" class="mycode_b">"Ignore opponent's defensive power by X%"</span>.<br />
This allows your attack to ignore part or all of the target’s defense.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #999933;" class="mycode_color">■ Olive:</span> SD Damage</span><br />
Represents the portion of damage absorbed by your <span style="font-weight: bold;" class="mycode_b">Shield (SD)</span>.<br />
It protects your HP by absorbing most incoming hits.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff0000;" class="mycode_color">■ Red:</span> Incoming Regular Damage</span><br />
The standard damage you receive from enemies.<br />
Affected by your defense, buffs, and the attacker’s power.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #99ff99;" class="mycode_color">■ Light Green:</span> Poison / Decay Damage</span><br />
Displayed when you are affected by poison skills from an MG, Wizard, or certain monsters.<br />
Also shown during a <span style="font-weight: bold;" class="mycode_b">Decay</span> spell from a Soul Master.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">💡 Tip:</span></span> Learning to recognize these colors in battle helps you understand how your items, skills, and buffs affect your performance in PvP and PvE!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Dark Lord / Lord Emperor]]></title>
			<link>/showthread.php?tid=7</link>
			<pubDate>Sun, 19 Oct 2025 04:23:08 +0000</pubDate>
			<dc:creator><![CDATA[<a href="/member.php?action=profile&uid=4">Wizzy</a>]]></dc:creator>
			<guid isPermaLink="false">/showthread.php?tid=7</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">⚔️ Dark Lord Damage &amp; Attack Formulas</span></span><br />
This guide covers all essential calculations for the <span style="font-weight: bold;" class="mycode_b">Dark Lord (DL)</span> class — including damage, defense, HP, shield, AG, and pet bonuses.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff9900;" class="mycode_color">■ Damage &amp; Attack Speed</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• Min Damage</span> = ((STR × 2) + ENE) / 14<br />
<span style="font-weight: bold;" class="mycode_b">• Max Damage</span> = ((STR × 2) + ENE) / 10<br />
<span style="font-weight: bold;" class="mycode_b">• Attack Speed</span> = AGI / 10<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #00b0f0;" class="mycode_color">■ Defense &amp; Rate Formulas</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• Defense</span> = AGI / 7<br />
<span style="font-weight: bold;" class="mycode_b">• PvM Defense Rate</span> = AGI / 7<br />
<span style="font-weight: bold;" class="mycode_b">• PvM Attack Rate</span> = ((Level × 2) + AGI) × 2.5 + (STR / 6) + (CMD / 10)<br />
<span style="font-weight: bold;" class="mycode_b">• PvP Defense Rate</span> = (Level × 2) + (AGI / 2)<br />
<span style="font-weight: bold;" class="mycode_b">• PvP Attack Rate</span> = (Level × 3) + (AGI × 4)<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff3366;" class="mycode_color">■ ❤️ HP, Mana &amp; Shield</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• HP</span> = 50 + ((Level − 1) × 1.5) + (VIT × 2)<br />
<span style="font-weight: bold;" class="mycode_b">• Mana</span> = 40 + (Level − 1) + ((ENE − 15) × 1.5)<br />
<span style="font-weight: bold;" class="mycode_b">• Mana Regen</span> = Mana / 27.5<br />
<span style="font-weight: bold;" class="mycode_b">• SD</span> = (STR + AGI + VIT + ENE + CMD) × 1.2 + (Defense / 2) + (Level² / 30)<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #00cc66;" class="mycode_color">■ 🕹️ Ability Gauge (AG)</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• AG</span> = ((ENE + (STR + CMD) × 2) × 0.15) + ((VIT + AGI × 2) × 0.1)<br />
<span style="font-weight: bold;" class="mycode_b">• AG Regen</span> = 1.9 + (AG / 33)<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #9933ff;" class="mycode_color">■ ✨ Skill &amp; Buff Scaling</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• Skill %</span> = 200 + (ENE / 20)<br />
<span style="font-weight: bold;" class="mycode_b">• Critical Damage</span> = (CMD / 25) + (STR / 30)<br />
<span style="font-weight: bold;" class="mycode_b">• Fire Burst Bonus Min Damage</span> = 100 + ((STR × 2) + ENE) / 50<br />
<span style="font-weight: bold;" class="mycode_b">• Fire Burst Bonus Max Damage</span> = 150 + ((STR × 2) + ENE) / 50<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ffcc00;" class="mycode_color">■ 🐴 Dark Horse &amp; Raven Bonuses</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• Horse Bonus Damage</span> = 100 + (HorseLvl × 10) + (Level × 2.5) + (STR / 10) + (CMD / 5)<br />
<span style="font-weight: bold;" class="mycode_b">• Raven Speed</span> = 20 + ((RavenLvl × 4) / 5) + (CMD / 50)<br />
<span style="font-weight: bold;" class="mycode_b">• Raven Min Damage</span> = 180 + (RavenLvl × 15) + (CMD / 8)<br />
<span style="font-weight: bold;" class="mycode_b">• Raven Max Damage</span> = 200 + (RavenLvl × 15) + (CMD / 4)<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #66ccff;" class="mycode_color">■ 🧭 Leadership</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• Guild Size</span> = (Level + CMD) / 10<br />
<hr class="mycode_hr" />
<span style="font-style: italic;" class="mycode_i">💡 Tip: Dark Lord scales strongest through Command (CMD), as it directly affects pets, critical damage, and leadership bonuses. Balance STR and CMD carefully for optimal results.</span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">⚔️ Dark Lord Damage &amp; Attack Formulas</span></span><br />
This guide covers all essential calculations for the <span style="font-weight: bold;" class="mycode_b">Dark Lord (DL)</span> class — including damage, defense, HP, shield, AG, and pet bonuses.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff9900;" class="mycode_color">■ Damage &amp; Attack Speed</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• Min Damage</span> = ((STR × 2) + ENE) / 14<br />
<span style="font-weight: bold;" class="mycode_b">• Max Damage</span> = ((STR × 2) + ENE) / 10<br />
<span style="font-weight: bold;" class="mycode_b">• Attack Speed</span> = AGI / 10<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #00b0f0;" class="mycode_color">■ Defense &amp; Rate Formulas</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• Defense</span> = AGI / 7<br />
<span style="font-weight: bold;" class="mycode_b">• PvM Defense Rate</span> = AGI / 7<br />
<span style="font-weight: bold;" class="mycode_b">• PvM Attack Rate</span> = ((Level × 2) + AGI) × 2.5 + (STR / 6) + (CMD / 10)<br />
<span style="font-weight: bold;" class="mycode_b">• PvP Defense Rate</span> = (Level × 2) + (AGI / 2)<br />
<span style="font-weight: bold;" class="mycode_b">• PvP Attack Rate</span> = (Level × 3) + (AGI × 4)<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff3366;" class="mycode_color">■ ❤️ HP, Mana &amp; Shield</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• HP</span> = 50 + ((Level − 1) × 1.5) + (VIT × 2)<br />
<span style="font-weight: bold;" class="mycode_b">• Mana</span> = 40 + (Level − 1) + ((ENE − 15) × 1.5)<br />
<span style="font-weight: bold;" class="mycode_b">• Mana Regen</span> = Mana / 27.5<br />
<span style="font-weight: bold;" class="mycode_b">• SD</span> = (STR + AGI + VIT + ENE + CMD) × 1.2 + (Defense / 2) + (Level² / 30)<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #00cc66;" class="mycode_color">■ 🕹️ Ability Gauge (AG)</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• AG</span> = ((ENE + (STR + CMD) × 2) × 0.15) + ((VIT + AGI × 2) × 0.1)<br />
<span style="font-weight: bold;" class="mycode_b">• AG Regen</span> = 1.9 + (AG / 33)<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #9933ff;" class="mycode_color">■ ✨ Skill &amp; Buff Scaling</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• Skill %</span> = 200 + (ENE / 20)<br />
<span style="font-weight: bold;" class="mycode_b">• Critical Damage</span> = (CMD / 25) + (STR / 30)<br />
<span style="font-weight: bold;" class="mycode_b">• Fire Burst Bonus Min Damage</span> = 100 + ((STR × 2) + ENE) / 50<br />
<span style="font-weight: bold;" class="mycode_b">• Fire Burst Bonus Max Damage</span> = 150 + ((STR × 2) + ENE) / 50<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ffcc00;" class="mycode_color">■ 🐴 Dark Horse &amp; Raven Bonuses</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• Horse Bonus Damage</span> = 100 + (HorseLvl × 10) + (Level × 2.5) + (STR / 10) + (CMD / 5)<br />
<span style="font-weight: bold;" class="mycode_b">• Raven Speed</span> = 20 + ((RavenLvl × 4) / 5) + (CMD / 50)<br />
<span style="font-weight: bold;" class="mycode_b">• Raven Min Damage</span> = 180 + (RavenLvl × 15) + (CMD / 8)<br />
<span style="font-weight: bold;" class="mycode_b">• Raven Max Damage</span> = 200 + (RavenLvl × 15) + (CMD / 4)<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #66ccff;" class="mycode_color">■ 🧭 Leadership</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• Guild Size</span> = (Level + CMD) / 10<br />
<hr class="mycode_hr" />
<span style="font-style: italic;" class="mycode_i">💡 Tip: Dark Lord scales strongest through Command (CMD), as it directly affects pets, critical damage, and leadership bonuses. Balance STR and CMD carefully for optimal results.</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Magic Gladiator / Duel Master]]></title>
			<link>/showthread.php?tid=6</link>
			<pubDate>Sun, 19 Oct 2025 04:22:22 +0000</pubDate>
			<dc:creator><![CDATA[<a href="/member.php?action=profile&uid=4">Wizzy</a>]]></dc:creator>
			<guid isPermaLink="false">/showthread.php?tid=6</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">⚔️ Magic Gladiator Damage &amp; Attack Formulas</span></span><br />
The <span style="font-weight: bold;" class="mycode_b">Magic Gladiator (MG)</span> is a hybrid fighter who masters both swords and spells.<br />
Below are all key formulas affecting his physical and magical performance.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff9900;" class="mycode_color">■ Damage &amp; Attack Speed</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• Min Damage</span> = ((STR × 2) + ENE) / 12<br />
<span style="font-weight: bold;" class="mycode_b">• Max Damage</span> = ((STR × 2) + ENE) / 8<br />
<span style="font-weight: bold;" class="mycode_b">• Min Wizard Damage</span> = ENE / 9<br />
<span style="font-weight: bold;" class="mycode_b">• Max Wizard Damage</span> = ENE / 4<br />
<span style="font-weight: bold;" class="mycode_b">• Attack Speed</span> = AGI / 15<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #00b0f0;" class="mycode_color">■ Defense &amp; Rate Formulas</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• Defense</span> = AGI / 5<br />
<span style="font-weight: bold;" class="mycode_b">• PvM Defense Rate</span> = AGI / 3<br />
<span style="font-weight: bold;" class="mycode_b">• PvM Attack Rate</span> = (Level × 5) + (AGI × 1.5) + (STR / 4)<br />
<span style="font-weight: bold;" class="mycode_b">• PvP Defense Rate</span> = (Level × 2) + (AGI / 4)<br />
<span style="font-weight: bold;" class="mycode_b">• PvP Attack Rate</span> = (Level × 3) + (AGI × 3.5)<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff3366;" class="mycode_color">■ ❤️ HP, Mana &amp; Shield</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• HP</span> = 58 + (Level − 1) + (VIT × 2)<br />
<span style="font-weight: bold;" class="mycode_b">• Mana</span> = 8 + (Level − 1) + (ENE × 2)<br />
<span style="font-weight: bold;" class="mycode_b">• Mana Regen</span> = Mana / 27.5<br />
<span style="font-weight: bold;" class="mycode_b">• SD</span> = (STR + AGI + VIT + ENE) × 1.2 + (Defense / 2) + (Level² / 30)<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #00cc66;" class="mycode_color">■ 🕹️ Ability Gauge (AG)</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• AG</span> = ((ENE + (VIT × 2)) × 0.15) + (AGI × 0.25) + (STR × 0.2)<br />
<span style="font-weight: bold;" class="mycode_b">• AG Regen</span> = 1.9 + (AG / 33)<br />
<hr class="mycode_hr" />
<span style="font-style: italic;" class="mycode_i">💡 Tip: Magic Gladiator builds can lean toward <span style="font-weight: bold;" class="mycode_b">Power Melee</span> (STR + AGI) or <span style="font-weight: bold;" class="mycode_b">Energy Caster</span> (ENE + AGI).<br />
 Balance these stats carefully to maximize either physical or magical DPS depending on your gear and playstyle.</span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">⚔️ Magic Gladiator Damage &amp; Attack Formulas</span></span><br />
The <span style="font-weight: bold;" class="mycode_b">Magic Gladiator (MG)</span> is a hybrid fighter who masters both swords and spells.<br />
Below are all key formulas affecting his physical and magical performance.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff9900;" class="mycode_color">■ Damage &amp; Attack Speed</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• Min Damage</span> = ((STR × 2) + ENE) / 12<br />
<span style="font-weight: bold;" class="mycode_b">• Max Damage</span> = ((STR × 2) + ENE) / 8<br />
<span style="font-weight: bold;" class="mycode_b">• Min Wizard Damage</span> = ENE / 9<br />
<span style="font-weight: bold;" class="mycode_b">• Max Wizard Damage</span> = ENE / 4<br />
<span style="font-weight: bold;" class="mycode_b">• Attack Speed</span> = AGI / 15<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #00b0f0;" class="mycode_color">■ Defense &amp; Rate Formulas</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• Defense</span> = AGI / 5<br />
<span style="font-weight: bold;" class="mycode_b">• PvM Defense Rate</span> = AGI / 3<br />
<span style="font-weight: bold;" class="mycode_b">• PvM Attack Rate</span> = (Level × 5) + (AGI × 1.5) + (STR / 4)<br />
<span style="font-weight: bold;" class="mycode_b">• PvP Defense Rate</span> = (Level × 2) + (AGI / 4)<br />
<span style="font-weight: bold;" class="mycode_b">• PvP Attack Rate</span> = (Level × 3) + (AGI × 3.5)<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff3366;" class="mycode_color">■ ❤️ HP, Mana &amp; Shield</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• HP</span> = 58 + (Level − 1) + (VIT × 2)<br />
<span style="font-weight: bold;" class="mycode_b">• Mana</span> = 8 + (Level − 1) + (ENE × 2)<br />
<span style="font-weight: bold;" class="mycode_b">• Mana Regen</span> = Mana / 27.5<br />
<span style="font-weight: bold;" class="mycode_b">• SD</span> = (STR + AGI + VIT + ENE) × 1.2 + (Defense / 2) + (Level² / 30)<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #00cc66;" class="mycode_color">■ 🕹️ Ability Gauge (AG)</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• AG</span> = ((ENE + (VIT × 2)) × 0.15) + (AGI × 0.25) + (STR × 0.2)<br />
<span style="font-weight: bold;" class="mycode_b">• AG Regen</span> = 1.9 + (AG / 33)<br />
<hr class="mycode_hr" />
<span style="font-style: italic;" class="mycode_i">💡 Tip: Magic Gladiator builds can lean toward <span style="font-weight: bold;" class="mycode_b">Power Melee</span> (STR + AGI) or <span style="font-weight: bold;" class="mycode_b">Energy Caster</span> (ENE + AGI).<br />
 Balance these stats carefully to maximize either physical or magical DPS depending on your gear and playstyle.</span>]]></content:encoded>
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